Taxonomy of Interactive Computer-Based Visualisation Systems and Content for the Mining Industry û Part One

The Australasian Institute of Mining and Metallurgy
A Squelch E van Wyk D Schofield K Fowle C Caris M S. Kizil M Schmid
Organization:
The Australasian Institute of Mining and Metallurgy
Pages:
10
File Size:
138 KB
Publication Date:
Jan 1, 2008

Abstract

This paper has been written collaboratively by members of the International Mining VR Group. It is the first of a series of papers. Mining in the 21st century is a high technology industry that strives to reduce risk and improve safety through the use of improved processes and procedures. This risk reduction process is aligned with the innovative use of technologies often developed for other industries. Computer-based visualisation systems and their content are such innovative technologies, in particular the use of virtual environment systems and mixed reality. A primary objective of developing virtual environment systems and the mixed reality content displayed in them for the mining industry is to allow mine workers and operators to practice mine processes and demonstrate competency in tasks that will be encountered in day-to-day mining operations at mine sites. It is anticipated that providing easy access to virtual environment systems will facilitate the avoidance of high-risk situations through improved knowledge, skills, understanding and decision making. Via virtual environment systems mine workers will also be able to practice infrequent or emergency events and maintain preparedness for such events. Day-to-day mining practices can also be evaluated. The rapid pace of technology innovation and the decreasing cost of simulation hardware and software present a plethora of technology to the uninitiated. This can be confusing. In this paper taxonomy is presented that classifies hardware, what it can display and also content that can be included or displayed on the various computer-based visualisation systems. The taxonomy provides insight into where technology can and may be implemented in the future as virtual environments are a dynamic and evolving technology. The taxonomy should also assist in the decision making process when scoping or selecting technology for a particular purpose.
Citation

APA: A Squelch E van Wyk D Schofield K Fowle C Caris M S. Kizil M Schmid  (2008)  Taxonomy of Interactive Computer-Based Visualisation Systems and Content for the Mining Industry û Part One

MLA: A Squelch E van Wyk D Schofield K Fowle C Caris M S. Kizil M Schmid Taxonomy of Interactive Computer-Based Visualisation Systems and Content for the Mining Industry û Part One. The Australasian Institute of Mining and Metallurgy, 2008.

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