Designing Blasts by Simulation Rather than Solely by Trial/Error

International Society of Explosives Engineers
Roger Favreau Patrice Favreau
Organization:
International Society of Explosives Engineers
Pages:
10
File Size:
2709 KB
Publication Date:
Jan 1, 2013

Abstract

Without blasting there can be no roads, no hospitals, no factories, not even foundations for homes. Yet in 1960 the only way to design a blast was by trial/error. By comparison, bridges were already designed by calculations before being actually built. This was possible because equations based on the fundamental principles of science existed with which all the stresses in the bridge could be calculated. In 1960 no equations based on the fundamental principles of science existed with which the mechanisms that take place inside the rock mass during a blast could be calculated. Since then the main author made it the objective of his research to seek such equations, and to validate that they gave accurate answers by means of experiments in the field, experiments made in co-operation with mines, quarries and the explosives industry; results have been reported in some 90 publications.These equations now deal with essentially all aspects of a bench blast: the intensity of the shock wave and the fragmentation size distribution throughout the rock mass; the movement of all the fragments into the muck pile; the fly rock and vibrations from the blast; etc.; are presented examples of such equations. They are now assembled into a computer simulator called Blaspa accessible on the Web, with which one can design a blast just as a bridge is designed. An example is presented. The reason to design a blast by simulations rather than solely by trial/error is that if it leads to damage, it is only after the actual blast that the blast design is realized to cause damage. If however the blast design had been simulated before the blast, then the risk of damage is identified before the blast and is prevented by redesigning the blast. Examples of such situations are presented. The need to a void damage is very necessary because the public is becoming opposed to blasting. When a blast does cause damage, and people learn that the blast was designed solely by trial/error even though simulation was available and would have prevented damage, they become even more strongly against blasting; they may succeed in getting a quarry closed. Their objections to unchecked blasting are not unreasonable, especially as simulating a blast with Blaspa on the Web is a very simple procedure.
Citation

APA: Roger Favreau Patrice Favreau  (2013)  Designing Blasts by Simulation Rather than Solely by Trial/Error

MLA: Roger Favreau Patrice Favreau Designing Blasts by Simulation Rather than Solely by Trial/Error. International Society of Explosives Engineers, 2013.

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